![]() There was a lot of discussion on my team on what maps we needed certain clases on for strategy purposes. "It was an interesting take on highlander that really mixes it up. "Prolander is my favorite format to watch competitive TF2, and it was fun to play." "Yes, it as fun to play competitive for the first time, and I liked that you could class switch." More dynamic than 6s, less clunky/congested than HL." "Yes it was fun to constantly guess which off class they are using." It allows teams to be dynamic and reactive in their lineups, for example running a Pyro to counter a powerful Spy, running an Engineer on defense for extra tank ability, and other such reasons.įortunately, there is no strict meta on what classes are run at what times while certain mainstay classes that are almost always run like Medic or Sniper are there, even the top teams have their own unique lineups and playstyles, using their creativity to its fullest.ĭue to the lower player count than Highlander, the game plays more smoothly and faster paced.Īfter a tournament, we did a survey to find out if the people who tried Prolander enjoyed it over 90% of players responded that they enjoyed it, some for the following reasons: If you want to play a format where all classes are viable, but you can change classes to fit how you play, and don’t like being stuck on a single class, Prolander is for you! It focuses on Payload, Attack/Defend, and King of the Hill maps. It was later revealed in the Very Scary Halloween Special that the magician in question is Merasmus the Magician, the RED Soldier's roommate.Prolander, the newest competitive format in TF2, is a 7v7 one-class-limit format conceived on the idea of minimizing player count while maintaining class diversity and dynamic gameplay.In the release page, the presence of Team Fortress 2 characters in a medieval setting is explained by stating the Soldier " angered a magician." This is a play on the familiar trope "A wizard did it", which is commonly used by authors to wave away any plot holes found by their most detail oriented fans.Updated the Quickplay category for Alternative game modes to include Medieval maps.Gunboats are now available in Medieval mode.Fixed not being able to use Festive Crusader's Crossbow in Medieval mode.Added Robo-Sandvich, Festive Sandvich, Festive Buff Banner, and Festive Huntsman to the list of items allowed in Medieval mode.Flying Guillotine is now available in Medieval mode.Updated Cozy Camper to allow it to be used in Medieval Mode. Added Bootlegger to the whitelist for Medieval mode.Added Splendid Screen, Ali Baba's Wee Booties, and Mantreads to the whitelist for Medieval mode.Added Concheror and Fishcake to the list of weapons allowed in Medieval mode.This is presumably a side-effect of the item_whitelist set bonus fix. Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in Medieval mode.Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).If one forces a map change from Medieval Mode with the "map " command, players will remain in Medieval Mode after the map changes even if the new map does not have Medieval Mode on by default.Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English.The rules for chat modification are defined in autorp.txt.Text beginning with '!' or '/' is ignored to avoid modifying SourceMod commands. ![]() 4 Ninjago Rebooted 0 2h ETF2L 6v6 Summer 2023 W4: MANDEM vs. ![]() Garda Panteri 0 9h RGL S12 Main UBSF: 1 tara resume vs. 7 Democracy Manifest 0 1d ETF2L 6v6 Summer 2023 W4: SVIFT vs. xiao 0 1d RGL S12 IM QF: 2 SQUIDS BATHTUB FISH FARM vs.
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